
At runtime the game calculates the spawn game stage difficulty group for each party based on the criteria of number of players in the party, each player’s level in the party, each player’s current days survived ratio in the party and the hosts global difficulty setting. Invest in the Barter skill and Secret the Stash perk to get better deals and see better items with traders.īlood Moon Dynamic DifficultyWe have also added a Blood moon horde dynamic difficulty system. Traders are open for business between dawn and dusk.

Some items can only be bought or sold in bundles. They also have a secret stash category signified by a safe icon which offers special items based on your level and perks. Traders will restock items periodically so check back often. The in-game economy uses Duke coins and players can see how many they have in the upper right corner of their backpack. It is wise to close the gate behind you so you don’t let the zombies follow you into a settlement. When they open they unlock their gate and turn on their open sign.

When they close they lock their gate and turn off their open sign. Traders announce over loudspeakers when they are open, closed and about to close. The settlements are 100% land protected, players cannot build near them and players will be teleported out when the traders are closed so they cannot be exploited as a night time safe haven. NPCs include Trader Joel, Trader Rekt, Trader Bob, Trader Hugh and Trader Jimmy. These Settlements and NPCs appear in both Navezgane and Random Gen Worlds. Trader and Economy SystemWe have added NPC traders to the game at 5 unique White River settlements signified by a White River Flag and a Traitor Joel’s sign. Players can at their leisure read these tips on advanced gameplay system teaching players everything from gun assembly when finding their first gun to harvesting with the best tool after killing their first animal.

The system writes all old tips and has over 20 new conditionally based in-game tips that pop out with a right screen notification. Rwgmixer is saved to the game’s save dir: This ensures the same terrain generation and biome generation and prefab regardless of edits to the main file.Īll new locations spawn except for the football stadium, canyon gift shop and canyon cliff dwellings.Ī new journal tip system has been added to the main in game menu signified by a pen icon. Hubcell data is generated and saved in the game’s save dir: This allows backward compatibility and prevents RWG from regenerating the hub each time it’s called when not cached. Terrain generation is now in rwgmixer.xml: This allows for modification of the terrainīiome generation is now also in rwgmixer.xml : This allows for modification of biomes New road system that uses pathfinding for smoother transitions in height in all areas besides the hub entries. Random Gen Worlds 3.0We’ve greatly improved random gen with many improvements and additions including:
